We’ve spent the last two weeks reading reviews, Discord discussions and feedback from every corner of the internet – this update is the culmination of all that. Here’s everything that happened:
Besides fixing a ton of minor issues, we added a lot of Quest 2 specific graphical improvements, overhauled the lighting and overall environment decor of the open maps in ‘Operation Woodpecker’, fine-tuned the AI even more to make the overall difficulty a bit harder, added volume control for sound effects/narration and improved the Loadout UI interface.
Version 1.0.264 changelog
GRAPHICS
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Improved sun and sky effects on several maps

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Complete lighting and ambience overhaul on all ‘Operation Woodpecker’ maps
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Reworked trees and decor elements on all ‘Operation Woodpecker’ maps

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Increased overall texture sizes (Quest 2 only) – more than 700MB worth of extra textures!
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Improved explosion effects (Quest 2 only)
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Ejected shells are now shiny (Quest 2 only)
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Reworked bullet impact effects

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Reworked explosion effects
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Added a completely new UI interface for the ‘Loadout’ screen in the ‘Lobby’ area

GAMEPLAY | AI
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Increased veteran difficulty
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Added new, and improved existing AI/NPC animations
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Improved combat scenarios on all maps
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Improved AI behaviour on all maps
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Improved the enemies’ cover usage – they’ll use more cover now
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Interaction hints can now be fully switched off
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Increased boss difficulty – enemy leaders are now more dangerous
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Fixed a rare issue where enemies could spawn in plain sight
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Fixed several cover colliders – less chance to hit invisible walls when shooting from cover
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Subtitle improvements
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Improved objective locations and descriptions
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Improved grip handling
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Improved climbing on a few hard-to-reach surfaces
AUDIO
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Added volume control for sound effects and narration – you can find it in settings -> audio
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Added wind- and other ambient sounds for open maps
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Gameplay/combat music is more varied now
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Added end-of-mission sound effect
MISCELLANEOUS
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Fixed a rare issue where attachments could be permanently stuck on the ‘try out rack’ in the shooting range
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Several co-op interaction fixes
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Countless minor co-op fixes
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Fixed a rare issue where buttons/levers could stop functioning
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Fixed various narration errors
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Fixed several lighting errors on decor elements
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Fixed several cases where decor elements could pop out of nowhere
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Fixed several spots where players could get stuck
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Fixed several UI errors
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Fixed several weapon/magazine icons
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Hand pose fixes
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Fixed false ‘leaving combat zone’ warning on several maps
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Fixed the Rem870 shotgun’s standard pump position
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GE 36 sound fi
CONTACT US
We’d love to hear your feedback!
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Join our Discord to share your first impressions and suggestions, find Co-op buddies, or just hang out
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If you encounter any technical issues, please send us an email to support@xrealgames.com
See you in-game!
Dan & the whole XREAL Games Team